Heroscape Unit Card

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Aliens
Xenomorph
Unique Squad
Killing Mach.
Survivor
Large 6
 1
Life
MOVE
0
RANGE
2
ATTACK
3
DEFENSE
2
400 points
 5
Units
Lightning Fast
Roll a twenty-sided die for each alien every round to determine its Move, between 1 and 20.

They're Everywhere
Any time an alien gets a "1" for its Move, you may place one of your "dead" aliens (a newcomer) adjacent to it. The newcomer can do nothing this round, not even defend.

Acid Blood Spray
When an alien dies, every adjacent non-xenomorph takes a wound.